It’s a great example of the originality used to tell a story in Layers of Fear. While it may seem pointless, the drawings work to tell parts of the story from her eyes. Their outside perspective gives you a glimpse into how the real world sees the artist’s life.Įven the walls are a canvas, shown by the artist’s daughter who evidently drew pictures on them. His talent agent, doctor, and even a hostile art critic show up at points. You see the artist’s role as a father to his daughter. Even minor roles have a rich purpose and lend meaning to the plot. Over time, you’ll understand the relationship between the artist, his wife, and their life tragedies. Layers of Fear slowly assembles the artist’s past by peeling back the curtain little by little. The wide range of the artist’s voice actor is remarkable. These sequences show you the motivations of the artist and what he cares about the most. Uncover a booze flask, and you’ll feel a chill as he calls it “medicine”. You’ll feel joy when you pick up a collar and reminisce about the day this artist bought his daughter a dog. You’ll feel sad when looking at a pile of broken brushes and hearing the artist’s lament about talent. These moments peek into who the artist was, and the monster he became. Picking up specific three dimensional memory items will trigger an associative dialogue flashback. That conflict of interests is what spurs the tragedy of how things fall apart for the artist. He loves his wife and daughter, but he also holds onto his art passion to try and support them. They symbolize the two ways of life that tore the artist apart. The second is a series of rat drawings drawn by the artist. The first is a scrapbook album collection of photos and notes from your wife. There are two sets of collectible items alongside that. Two dimensional objects range from letters to newspaper clippings and product advertisements. hidden notes and information for doing so. Layers of Fear rewards you for probing every corner of the rooms you visit. Interactable mementos from the artist’s past contextualize the events going on in his mind. Layers of Fear’s atmosphere fuses gameplay and story into a detailed setting. These small details make the mundane actions seem realistic and add variety to interactions. You hold down the left mouse button and slide to open a drawer or move it in an arc to swing a door open. Interacting with doors and objects in Layers of Fear is similar to the control scheme of Amnesia: The Dark Descent. The prologue lets you explore the artist’s home from the perspective of reality. The means that the player controls the game helps to build a connection to the story. It captures the essence of what it means to be a man whose world is falling apart. Oddities like a man made out of books and infinite garlic cloves falling out of a painting you need to see to believe. While Layers of Fear uses this technique to a degree, it decides to push the boundaries of expectations into new territory. The Slender game series popularized the jump scare, which has terrifying things jolt into your view without warning. The type of scares in this game are always unexpected as the artist’s imagination has no limits. You explore the man’s mind and memories as it becomes clear his career obsession made him go insane. The aim is to determine what’s real and what’s the artist’s illusion. A piece of human flesh, crushed bones, and a dash of blood for good measure. For the game’s six chapters you hunt down items that he thinks are key components to completing his work. It all takes place in his mind’s eye and the continuous shift of reality at his nineteenth century manor. You play a nameless artist amidst the finishing touches on his masterpiece painting.
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