![]() It’s so dynamic that it made sense in-universe for these other characters to encounter a similar circumstance.Įach time I play Wildermyth, it feels in a way like coming home to a lengthy adventure novel that I helped forge by the choices I made. The repeat didn’t even feel repetitive, though, because of the way the storytelling works. I’ve only run into one repeat so far at 8 hours in. This limit seems to be quite massive, though. It is true, as some reviews have pointed out, that there is an overall limit on just how many shorter stories exist in the game. Choices abound in the game, and some can have long-term impacts on how your characters interrelate. These kinds of small vignettes with heart-rending choices and long term impacts are found throughout the game. It made the character who sacrificed some of the years of her life for another’s life into an epic hero. It was a brutal decision, and it had long term consequences when I chose to bring the brother back. We found the cure, and I got the choice to either cure my character whom I’d developed across the land or turn the sage’s brother back from stone (we’d found him along the way). She came with us, much older than she’d been then. ![]() We had to persuade the sage because her brother had sought it and never returned, and she didn’t want us to also never come back. We went seeking a cure for the illness after persuading the sage who was helping treat her to tell us where to find it. One example is I had a character who contracted an illness. These stories are epic in ways that are small and beautiful. Battles are strategic affairs in which nearly everything in the environment can have an impact upon the way they play out.Įxamples may be the only way to really make clear how epic and beautiful the stories are that you help create. There are so many, and a lot of them are based upon how you level up your characters. I’m certain I haven’t even encountered all the ways to fight battles in the game yet. Pets, spirit creatures, weapon types, preparing ambushes, and more are all elements in the strategy. The environments are hugely important, as you can start fires, watch them spread, or thwart them in order to push your own ends and bonuses. They can be quite challenging, and a few wrong moves could mean you lose a character–sometimes permanently, depending upon the choices you make. They play out in grid-based sequences that have you interacting with the environments using your spell-casters and moving your characters around to most effectively impact the battles in your favor. Battles are also a major part of the gameplay loop. Battles can take their toll as well, leading to characters with eye patches or other physical impacts that appear going forward.Īt its core, Wildermyth is a storytelling system that throws a bunch of mini-tales at you, lets you make choices within them, and then plays out consequences of those choices. These stories shape your characters, sometimes literally as they get new hair colors, are imbued with magic that shows through their skin, or get merged with beasts. ![]() As you play, you not only explore the region around you, but you also find stories in abundance. ![]() Wildermyth is a video game in which you take a band of characters and go to explore a larger world that has called you to find out what’s happening. ![]()
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